Well, Jump Super Stars, a SSB-esque fighter for the DS involving Shounen Jump anime has been released in Japan. The game is developed by Ganbarion, which developed the One Piece Grand Battle fighting games for the GBA, PS2, and GC. HAL Laboratories, the developers of Smash Brothers, also helped with the development of JSS. The game was published by Nintendo and released in Japan on 8/8/05 (which is about one day ago if you live in Japan. )<
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>Here are some impressions of the game courtesy of CrisKre from the Gaming Age Forums (GAF):<
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>Ok: some short impressions.<
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>First note: JSS is its own game. It does borrow a lot from SSB but do not expect it to be Smash Bros with anime. That this game is not. <
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>The presentation of the game is impecable. Very well done and fitting. I will commento on the 1 player adventure mode since that is basically what I played, and note that I dont understand a word of japanese. <
>Visually, this game is really good. Not for technical reasons (as you can tell from screens) but for the ammount and quality of the animations. The number of characters that appear in the game is really inmense (there are lists in some other JSS threads) so it is just incredible that they managed to squeeze as many different and fluid animations as they have in here. The screen can get REALLY busy with all that may be going on also: imagine- 4 characters, summoning supporting characters and doing special attacks. Nice to look at.<
>The game starts really simple: you can only use naruto and the guy from one piece at first, and start in a continent of the 'jump world'. <
>You'll encounter stages marked with either M or B on the map. <
>B, or Battle stages require you simply to defeat the opponents. <
>M, or Mission, stages require you to fulfil conditions in order to win.<
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>When you see a crown on the marker, it mean you have cleared all <
>objectives for that location.<
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>The fighting system: <
>B = Weak Attack<
>Y = Strong Attack<
>X = Special Attack A<
>up + X = Special Attack B<
>A = Jump<
>A A = Double Jump<
>down + A = Get off Platform<
>down/L/R = Guard<
><- <- or -> -> = Dash<
><- <- or -> -> + B/Y = Dash Attack<
><- + B/Y or -> + B/Y = Side Attack<
>down + B/Y = Guard Break<
>down + X = Counter-Attack<
>up + B/Y = Down Attack<
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>Touch screen:<
>Use your touch screen for calling in Battle, Support characters, and using <
>your Help characters.<
>Koma is the term for the little squares that make up the character <
>portraits in the bottom screen (Here after refered to as "The Koma Screen"). <
>The Koma Screen is a 4 x 5 grid that can hold up to 20 koma in all. <
>Depending how many komas a character takes up the special attacks <
>will change.<
>1 koma = Help character.<
>2-3 koma = Support character.<
>4-6 koma = Battle character.<
>A Help character gives health, energy, or enhancements to the Battle <
>Character (ex. Gyorai Girl gives a speed boost to Battle characters) <
>however the Help character does not appear on the Battle screen.<
>A Support character comes in for a special attack then leaves, but can be <
>called in again. Depending on the number of panels the character takes up, <
>the attack will change (ex. If Rock Lee uses 2 komas he'll use Konoha Senppu, <
>but if Rock Lee takes up 3 komas he'll use Omote Renge). Also all Support <
>characters can double as Help characters.<
>Battle characters are your basic playable character. You have direct control <
>over this character. Depending on how much koma the character takes up the <
>special attack will be differant. (ex. Yusuke can use Shotto Gan and <
>Rei Kou Dan at 4 komas, but he can use Rei Gan and Rei Kou Dan at 5 komas). <
>Also all Battle characters can double as Support and/or Help characters.<
>Whenever you clear a stage, you'll be awarded with either a Help Koma, or <
>a Serif Koma.<
>Serif Komas are essentially 2 to 6-spaced Komas containing just a silhouette <
>and a speech bubble. You're supposed to guess which character the Serif Koma <
>is featuring, and drag the respective Help Koma over onto it. <
>If you're correct, a new Support or Battle Koma will be unlocked, depending <
>on the size of the Serif Koma.<
>There is more to this, like adding a special "Friendship, Effort, Victory" Koma.<
>This Koma links together two characters and allows them to perform a <
>tag-team super move. Each end of the Koma must be connected to a Battle character inorder <
>forit to work. In this way, for example, Naruto and Goku can perform a special attack called Super Rasen-Spirit Bomb!!! and so on <
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>Not only that, but characters have different natures: Laughter, Power and Knowledge. Laughter beats Power. Power beats Knowledge. And Knowledge beats Laughter. <
>Use an attack that is strong against the enemy's inherent nature, and <
>you deal 1.5 times the damage. Bo-bobo is of Laughter. Luffy is of Power. <
>And Asakura Yoh is of Knowledge. Special attacks also are of one of this natures.<
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>As you can see, there certainly is enough complexity to the whole battle system.<
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>So, that being explained note: as the game progresses you start uncovering new moves, new characters, new stages, etc. and it just becomes apparent that the ammount of stuff the programmers put in here is mindboggling. It becomes really addictive both, collecting and uncovering things and getting to master the fighting system.<
>It is clear though that where this game really shines is the multiplayer action. There is sooo much going on, so many variations of attacks u can do and so much content it just HAS to be a blast for 4 players simultaneous. That, plus the fact that you can customize the touch screen to no end to personalize your fighting style just adds to the meat of this title.<
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>I still have WAYS to go as far as unlocking stuff goes, but Ill post impressions as I do.<
> "As long as there are dreamers who have the courage to follow their dreams, there will be heroes. And as long as there are people who pursue the unkown, there will be new stories to be told...and new adventures to be had." ~ Skies of Arcadia Legends <
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Jump Super Stars: Teh official thread
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Nakor BlueRider
Re: Jump Super Stars: Teh official thread
If I had a DS, I would so import this. No question. Despite the fact that I've been following this title for ages, and studying all there was to know about it, there's still a couple things in this article that are new to me. <i>There are many rules of<
>physics that govern our world.<
>There is only one exception.<
>His name is Nakor.</i><
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>--Nakor, the Blue Rider<
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><i></i>
>physics that govern our world.<
>There is only one exception.<
>His name is Nakor.</i><
><
>--Nakor, the Blue Rider<
><
><i></i>
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soloist
Re: Jump Super Stars: Teh official thread
Thanks for the information, Gaimeguy! I only hope that<
>the US release is just as impressive and without th-<
>e omission of any characters. Twould not surpr-<
>ise me if this is the case since many of the<
>characters in Jump Super Stars are not<
>ones which the general US populati-<
>on are familiar with. Similar in<
>a few ways it seems to SSB-<
>M, but I also see the dif-<
>ferences when it com-<
>es to the support c-<
>haracters for in-<
>stance. I can-<
>not wait t-<
>o learn<
>mor-<
>e! <i></i>
>the US release is just as impressive and without th-<
>e omission of any characters. Twould not surpr-<
>ise me if this is the case since many of the<
>characters in Jump Super Stars are not<
>ones which the general US populati-<
>on are familiar with. Similar in<
>a few ways it seems to SSB-<
>M, but I also see the dif-<
>ferences when it com-<
>es to the support c-<
>haracters for in-<
>stance. I can-<
>not wait t-<
>o learn<
>mor-<
>e! <i></i>