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FOR ANIME AND GAME APPRECIATORS...
Posted: Mon Jul 25, 2005 8:44 am
by soloist
Please click<
>on the li-<
>nk lab-<
>el th-<
>usl-<
>y.<
><
>click here please... <i></i>
Re: FOR ANIME AND GAME APPRECIATORS...
Posted: Mon Jul 25, 2005 10:53 am
by Nakor BlueRider
XD<
><
>I've had my eyes on that game for ages now, constantly looking out for info. The only things I'm somewhat lacking info on are the stages and the characters' moves. Given a bit of hunting time, I could probably tell you for the most part which of those characters are playable, which are support, and which are recovery. <i>There are many rules of<
>physics that govern our world.<
>There is only one exception.<
>His name is Nakor.</i><
><
>--Nakor, the Blue Rider<
><
><i></i>
Re: FOR ANIME AND GAME APPRECIATORS...
Posted: Mon Jul 25, 2005 6:58 pm
by soloist
A 3D game of this type would be plush (laughs)!<
>As long as each character have a few of the-<
>ir signature moves, it should be ok... ju-<
>st do not let the controls be as limite-<
>d as SSBM (not to say there were n-<
>ot enough moves in that game a-<
>t all). An impressive list of ch-<
>aracters... but I do hope th-<
>at the stages reflect area-<
>s in each of the charac-<
>ters universes. Inuys-<
>sha would have ma-<
>de a good charac-<
>ter in this gam-<
>e in my opini-<
>on. I need t-<
>o learn mo-<
>re of this<
>game!!<
>Two-<
>uld<
>be to-<
>tally acc-<
>eptable if th-<
>ey all were playa-<
>ble! Too bad the oth-<
>er title features alot of H-<
>as
o characters including Op-<
>timus Prime of Transformers fam-<
>e was not released (not the I know of)! <i></i>
Re: FOR ANIME AND GAME APPRECIATORS...
Posted: Mon Jul 25, 2005 10:59 pm
by frog hopping kilik
Yup, I figured it was this game you were talking about. I really wish they'd port something like this to the US, but I dunno if they will, merely because half the characters in it are essentially unknown around here. Blargfa. <
><
>USOPP WAGOMU!!! <
><
>SSBM controls limited? Trust me, if you think they're limited, then you don't have enough experience using them. Have you ever seen videos online of serious experts playing that game? They do stuff that's absolutely astounding using the exact same controls everybody else is using. There are all these little tricks (like warp dashing, or whatever it's called) embedded into the game mechanics that are never officially listed anywhere and are hard as hell to reliably pull off, but can make you nigh invincible against all but the best if used properly. That game has still got to stand even today as one of the most replayable games of all time. <
><
>"When someone beats you with a flashlight, you shine light in all directions."<
>Ph33r flashlights.<i></i>
Re: FOR ANIME AND GAME APPRECIATORS...
Posted: Tue Jul 26, 2005 9:23 pm
by soloist
By being limited, I was speaking from an attacking<
>point of view, and by attacks, I mean per char-<
>acter, not in total when weapons are used.<
>Yes, SSBM does have a nice addition o-<
>f attacks per character... but when<
>focusing on just the attack each<
>character has, it amounts to<
>less than you may think a-<
>ctually. My ultimate po-<
>int is that I am not c-<
>ertain this game w-<
>ill feature additi-<
>onal weaponry.<
>So I hope th-<
>e attack l-<
>ist is h-<
>uge. <i></i>