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Kirby Canvas Curse rocks.
Posted: Wed Jun 15, 2005 5:55 pm
by gaimeguy
That is all.<
><
> "As long as there are dreamers who have the courage to follow their dreams, there will be heroes. And as long as there are people who pursue the unkown, there will be new stories to be told...and new adventures to be had." ~ Skies of Arcadia Legends <
> <i></i>
Re: Kirby Canvas Curse rocks.
Posted: Thu Jun 16, 2005 12:23 am
by Ingrid
I think this should go at Game Oasis. Particularly for its lack of content. Elaborating on the subject would have definitely helped. <
><
> <
><i>Edited by: Ingrid at: 6/15/05 11:24 pm<
></i>
Re: Kirby Canvas Curse rocks.
Posted: Thu Jun 16, 2005 1:09 pm
by frog hopping kilik
Yeah, it probably should, except for the fact that the Game Oasis got basically nukified by that gigantic ezglitch, didn't it? <
><
>Anyway, yes, touchscreen Kirby looks fun and awesome. So there. <
><
>"When someone beats you with a flashlight, you shine light in all directions."<
>Ph33r flashlights.<i></i>
Re: Kirby Canvas Curse rocks.
Posted: Mon Jun 20, 2005 6:21 pm
by soloist
Not any more (laughs)! While I have yet<
>to play this game, I was able to witn-<
>ess a video review of it on G4tv a-<
>nd from what I have seen, THIS<
>is the game that should have<
>been released during the o-<
>pening day of the DS! Th-<
>e interactive nature of<
>creating lines to guid-<
>e Kirby to and fro a-<
>nd tapping on the<
>Kirby character<
>to utilize oth-<
>er abilities<
>is simply<
>amazi-<
>ng!!!<
><
>(well implemented!) <i></i>
Re: Kirby Canvas Curse rocks.
Posted: Mon Jun 20, 2005 10:23 pm
by Nakor BlueRider
Now I'm disappointed. I wanted details. <i>There are many rules of<
>physics that govern our world.<
>There is only one exception.<
>His name is Nakor.</i><
><
>--Nakor, the Blue Rider<
><
><i></i>
Re: Kirby Canvas Curse rocks.
Posted: Tue Jun 21, 2005 5:37 pm
by soloist
Here is more inf-<
>ormation on<
>Kirby Can-<
>vas Cur-<
>se, N-<
>ako-<
>r!<
><
> <
><
>An evil witch turns Dream Land into a "picture" world, and when Kirby confronts her, she uses her magic to turn him into a ball! Luckily, he finds a magic paint
ush she left behind, and uses it to turn the DS stylus into a magic item capable of drawing rainbow paths. Kirby then sets out to regain his shape and save Dream Land. <
><
>Your DS stylus has been magically infused with the power to paint! It's up to you to draw paths and stun enemies as you guide Kirby through an adventure spanning seven massive worlds!<
><
>Get rolling! Kirby's been turned into a ball, so your rainbow paths are the only way he can find power-ups and reach the gates of each world. Draw loops to make him speed up, make ramps to jump danger, and draw walls to block laser beams and cannon blasts!<
><
>Be a copycat! Touch enemies to stun them, then tap Kirby to dash into them and copy their abilities. Turn into Wheel Kirby, Fire Kirby, Stone Kirby, and many more!<
><
>More modes than you can swallow! Try tough challenges in all seven worlds, take on bosses in unique battles, or play mini-games.<
><
>-EB- <i></i>
Re: Kirby Canvas Curse rocks.
Posted: Wed Jun 22, 2005 12:18 am
by Nakor BlueRider
My thanks for the info, Soloist. Actually, I was rather hoping to find out exactly why gaimeguy thought it was so good though. <i>There are many rules of<
>physics that govern our world.<
>There is only one exception.<
>His name is Nakor.</i><
><
>--Nakor, the Blue Rider<
><
><i></i>
Re: Kirby Canvas Curse rocks.
Posted: Wed Jun 22, 2005 8:03 pm
by soloist
Maybe the interactive nature of the game, but<
>I am merely guessing. That is what I found<
>to be most interesting about this game!<
>I was considering getting it after wo-<
>rk today, but next week, there ar-<
>e quite a few titles to be relea-<
>sed that I would like to own,<
>and they are primary sinc-<
>e I wanted them for so-<
>me time now. Stil th-<
>ough, I too would <
>like to know w-<
>hat Gaimeg-<
>uy likes of<
>Kirby CC.<
>Next w-<
>eek, I<
>wan-<
>t:<
><
>-Midnight Club 3 (PSP)<
>-Dead To Rights (PSP)<
> <i></i>
Re: Kirby Canvas Curse rocks.
Posted: Fri Jun 24, 2005 1:59 am
by gaimeguy
Nakor: It's fun, it's fresh, it has a lot of stuff to do, plenty of unlockables, and collecting medals (hidden throughout the main levels within the game, as well as being received for clearing high scores in time attack stages and line attack stages, which give you a certain amount of ink and require you to reach the end of a level without using up all the ink) gives a sense of accomplishment akin to that of collecting stars in Super Mario 64. "As long as there are dreamers who have the courage to follow their dreams, there will be heroes. And as long as there are people who pursue the unkown, there will be new stories to be told...and new adventures to be had." ~ Skies of Arcadia Legends <
> <i></i>
Re: Kirby Canvas Curse rocks.
Posted: Fri Jun 24, 2005 5:53 pm
by soloist
Thanks for the review Gaimeguy! Very interesting<
>this game sounds. Maybe if one of the PSP ga-<
>mes i considered investing in fails to mee-<
>t my expectations, I will get Kirbys Cur-<
>se instead. The interactive nature<
>of it this game is what caught<
>my attention. Normally, I a-<
>m not much of a Kirby F-<
>an (though I consider-<
>ed Kirbys Tee Off l-<
>ong ago), but th-<
>is game warra-<
>nts a purcha-<
>se. At leas-<
>t I now t-<
>hink so.<
><
> <i></i>