KenseidenXL wrote:I don't mess with sims. I can fly the real thing.
As Soloist pointed out "Flight sims do make for a reasonable alternative for those of us who do not have access to the actual or have little time to spend on the hobby/interest". Have you EVER tried the sim? As a pilot it would be interesting to get your take on comparing the sim to the real deal.
To answer yous question Soloist, yes there are updates/addon packs you can get. the newest flight simulator (Version X or ten) is expected to be released on October 2 this year.
This classic PC flight simulation series has been around for almost 25 years now and it's been crafted to a near art form now. As expected from this series, the latest sequel looks gorgeous. Cities and landscapes are more detailed than ever. Cars move along roads and wildlife run across the wilderness. How often you'll see this from 10,000 feet in the air, we're not sure.
A new addition to the series is mission-based gameplay. Now, rather than just flying around aimlessly you'll be tasked with competing in air races or bringing relief supplies to the Congo. There will be a total of 50 different missions for armchair pilots to test their mettle on. Another new feature is an improved online mode which lets players be a pilot, co-pilot, or even an air traffic controller. You can talk to other players online using a headset as well.
Also included is the usual collection of aircraft, including the DHC-2 Beaver floatplane and the AirCreation 582SL Ultralight. You'll be able to take these planes to more than 24,000 airports, each with AI-controlled jetways, moving baggage carts, and fuel trucks. Flight Simulator X should be available in stores this Holiday season.
System Requirements:
* Microsoft® Windows® XP SP2 / Vista
* PC with 1 GHz equivalent or higher processor
* 256 MB of system RAM for Windows XP SP2 / 512 MB Vista
* 14 GB available hard disk space
* 32x speed or faster DVD-ROM drive
* 32 MB DirectX 9 compatible video card required
* Sound card, speakers or headphones required for audio
* Microsoft Mouse or compatible pointing device
* 56.6 Kbps or better modem for online play
soloist wrote:I would think that descending early would be the solution, but easier to mention than to actually attempt to control such a behemoth (laughs)!
Tried that. What would usually end up happening is UNDERShooting the runway. With the big jets I don't have the luxury of a tachometer to tell just how much thrust the engines are putting out (or that I could see). With a single prop (or any prop airplane) they have a tachometer, you watch that tachometer when making an approach, drop it down to about 20-25 thousand RPM, set the flaps and the plane will almost land itself.